Minecraft: Into the Game The Woodsword Chronicles Collection 5 Books Set
ISBN
9787293106725
SKU
LWP4363
Publisher
Egmont
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Titles in Collection & Description
Titles in This Set
- Into The Game
- Night Of The Bats
- Deep Dive!
- Ghast In The Machine
- Dungeon Crawl
Into the Game
When Doc Culpepper, the science teacher, asks Morgan and his friends to test her new Virtual Reality Minecraft Project, they can't wait! Inside the world of Minecraft, the friends build and gather to make a castle and survive the night. But something isn't right. Morgan and his friends are in trouble and Ash might be the only person that can help.
Night of the Bats
Woodsword Middle has been infested by bats, bringing chaos and disorder into Ms Minerva's classroom. The friends continue to explore Doc Culpepper's virtual reality world of Minecraft. When they arrive at a village which is terrorised by a hostile mob each night, they know they must help out. But will the kids work out how to stop the mob and save the villagers? And why is Ms Minerva's classroom full of bats?
Dive Deep!
The gang from Woodsword Middle School have re-entered the world of Minecraft, and this time they’re taking the plunge to discover the secrets of the ocean biome. When the friends follow a treasure map, they find their underwater quest ties in perfectly with their new school science project. But trouble quickly threatens to sink them in both worlds!
Ghast in the Machine
Morgan, Ash, Harper, Po and Jodi return in another adventure in the virtual world of Minecraft. Portals opening... Worlds colliding! It sounds impossible, but the Evoker King has found a way from Minecraft into the real world! As Jodi races to piece together the clues to his identity, she doesn't like where they point. Could one of her friends be the sinister mob?!
Dungeon Crawl
Book five in the OFFICIAL Minecraft fiction series for readers age 7+
Ash, Morgan, Harper, Po and Jodi are back for their fifth adventure in the world of Minecraft.
When Morgan and his friends receive an unwelcome visit from the elusive Evoker King, the find themselves on a quest to find a secret item hidden in the depths of an unknown dungeon. But not is all as it seems, and they must gear up for an epic journey rife with danger, dragons and mysterious foes. Meanwhile, in the real world, the school play seems to be full of its own traps and troubles. Will Morgan and the gang finally uncover the identiy of the Evoker King?
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