


Fighting Fantasy Collection 15 Books Set by Ian Livingstone & Steve Jackson
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ISBN
9780845781586
Format
Paperback
Author
Steve Jackson & Ian Livingstone
SKU
LWP11267
Publisher
Scholastic
Age
14-16
Titles in Collection & Description
1. The Warlock of Firetop Mountain
2. City of Thieves
3. Citadel of Chaos
4. Forest of Doom
5. House of Hell
6. The Port of Peril
7. Creature of Havoc
8. Deathtrap Dungeon
9. Appointment With F.E.A.R.
10. Island of the Lizard King
11. The Gates of Death
12. The Caverns of the Snow Witch
13. Assassins of Allansia
14. Return to Firetop Mountain
15. Crystal of Storms
Fighting Fantasy 1 - 5:
The Warlock of Firetop Mountain
Are YOU brave enough to take on the monsters and magic of Firetop Mountain...?
The powerful warlock Zagor must be slain - but first you'll need to make it through the caverns of his mountain stronghold. Many adventurers before you have taken a wrong turn in the maze and perished at the hands and claws of the Warlock's gruesome servants ...
City of Thieves
Are YOU brave enough to walk the dangerous, dark alleyways of Port Blacksand...?
You must travel to the dark tower of demonic sorcerer Zanbar Bone, to put an end to his reign of terror.
But you'll have to make it past the bloodthirsty thieves and creeping creatures of the night who lurk in Port Blacksand first ...
Citadel of Chaos
Are YOU brave enough to enter the trap-filled lair of the sorcerer Balthus Dire...?
You are a fearless young wizard, armed with magic spells - the last hope to defeat the dread warlord Balthus Dire whose sorcery threatens the land. You must enter his forbidden citadel and take on his monstrous minions, or perish in the process ...
Forest of Doom
Are YOU brave enough to face the foes and fiends of this nightmare forest...?
A war is raging and your help is needed to vanquish the evil trolls. To save the dwarfs, you must find the grand wizard Yaztromo and track down the pieces of a legendary war hammer lost in the depths of Darkwood Forest where gruesome monsters lurk ...
House of Hell
Taking refuge in the infamous House of Hell may be the worst mistake of your life...
The dangers of the torrential storm outside are nothing compared to the blood-curdling adventures that await you inside, where a den of demon worshippers are preparing an initiation ceremony tonight ...
Fighting Fantasy 6 - 10:
The Port of Peril
In this addition to the multi-million-copy-selling Fighting Fantasy series, YOU – the hero – must travel all over Allansia – from old haunts Darkwood Forest to Port Blacksand – on a dangerous quest.
What starts as a treasure hunt soon takes a darker turn, with the potential return of the most terrifying foe of the original books, Zanbar Bone, on the increasingly dark horizon…
Creature of Havoc
YOU, the hero, must track down three Vapours in order to defeat the feared necromancer Zharradan Marr. Access the Galleykeep, Marr's flying vessel, to destroy his portal and his means of entering Allansia - or perish in the attempt!
Deathtrap Dungeon
Are YOU brave enough to enter evil Baron Sukhumvit's devilish dungeon and take part in his Trial of Champions?
It's a trap-filled and monster-infested labyrinth where you'll compete against five other adventurers to collect certain gems, which are the key to escaping and winning the Trial.
Appointment With F.E.A.R.
YOU, the hero, are the Silver Crusader, a superhero who protects Titan City.
You must battle criminals the Scarlet Prankster, Dr. Macabre, the Serpent and the Alchemists and infiltrate a meeting between leaders of evil organization F.E.A.R. to capture master villain the Titanium Cyborg.
Island of the Lizard King
YOU, the hero, are tasked with confronting the terrifying Lizard King and freeing the human slaves captured by his bloodthirsty army. You must discover the chink in his armour if you have any hope of defeating him...
Fighting Fantasy 11 - 15:
The Gates of Death
Are YOU brave enough to face the all-powerful queen of Chaos, growing ever more monstrous behind the Gates of Death?
A terrible plague has devastated Allansia, striking its people down with a sickness that turns them into hideous, demonic monsters. You must travel to the Invisible City with a smoke-oil antidote, but the way is full of peril and predators at every turn — you can trust no one, for the demon curse may already be upon them...
The Caverns of the Snow Witch
Are YOU brave enough to enter the lair of the evil Snow Witch?
Deep within the bone-chilling Icefinger Mountains lurks an evil sorceress plotting to freeze Allansia. She is well guarded by an array of cold-hearted monsters — you must
battle yetis, frost giants and snow wolves before you can hope to defeat her.
Assassins of Allansia
Are YOU tough enough to survive attacks by Allansia's most dangerous and deadly
assassins?
After accepting a challenge to survive on Snake Island, a nightmare unfolds when a bounty is placed on your head. Beware the ruthless assassins hellbent on hunting you down but who are they?
Return to Firetop Mountain
Are YOU brave enough to face the monster-ridden labyrinth within Firetop Mountain?
The evil warlock Zagor has returned from the dead, with revenge his ultimate aim. Have you got what it takes to track him down, defeating terrifying monsters and battling dark magic on your way?
Crystal of Storms
Are YOU brave enough to explore the Ocean of Termpests, on the hunt for the floating isle of Nirnbus which suddenly crashed down out of the sky?
There will be storrns and sea beasts to battle in your mission to raise Nimbus from the deep... hunted by demonic harpies, rabid rats and even a Great White Squark, you'll need every ounce of courage and quick wits to survive.
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